Ok, so this is a very quick beginner friendly tutorial on how to make complex rigid body dynamics in Mass FX for 3ds max. It's about on how to create static and dynamic rigid bodies using concave meshes generated from objects. We are doing ball and chain constraint system but what you learn in this tutorial can be applied on numerous other things like creating Mass FX domino effect or complex science fiction machines and more.
Tutorial also gives some troubleshooting on how to solve breaking of the chain links and how to constraint a ball on this chain.
You can create havok and destruction with this technique and if you combine it with Rayfire you can surely build some cool elaborate wrecking ball demolitions.