This is a first phase tutorial of advanced vfx workflow and pipeline. In this tutorial we are going to rig a car to control every aspect of a car motion. some tips and tricks and special attention goes to how to prepare your 3d mesh so rigging this car will work. Rig the damping suspension and wheel travel. Control tilting pitching rolling rotation of the wheels etc. It's going to be complete and complex inverse kinematics or IK chain car rig.